|Debut||Super Mario Land 2: 6 Golden Coins|
|Appears in|| Smash Bros Lawl Gold Version|
Smash Bros. Lawl Galaxy
|Lawl Team||Team Gold Version|
Wario sets sail to the battlefield on a pirate ship from the game's intro.
Neutral B - Dragon Fire
Wario shoots fire balls from his dragon hat. The fireballs are pretty basic. You can charge up the attack to shoot a stream, which can be steered with the analog stick, and is streamed around for as long as a Fire Flower. If you jolt the stream around, it'll produce tiny flames that'll ignite items, making them into miniscule flame traps. This does make you have to wait for it to cool down a while. If any water hits a fireball, the damage it'll deal is decreased, unlike the knockback.
Side B - Arm Charge
Wario does the standard move he can do in the original Wario Land franchise, which unfortunately has next to no inclusion in his moveset in the original Brawl. This works like in Project M, but you have 3 levels of power you can charge it up to. The first level is basically the standard level, wich does what you'd expect. The second level does twice the impact as the first-level charge, and he wears a viking helmet that deals spike damage to anyone that tries to use him as a footstool. The third level does triple the impact of the first-level charge, and he can dash forth while in the air thanks to the rocket on the bunny hat he's wearing, which also allows you to angle his charge with the analog stick. No matter what charge you're at, you can grab when you make direct contact with an opponent. You can also jump during the dash, which increases the duration at a cost of power, enabling Wario to chase opponents fleeing away and punishing preemptive jumps out of shield. Coupled with Wario's aerial mobility, you can make him go far offscreen, stopping anyone from recovering before they grope the edge.
Up B - Balloon Wario
Wario first does some flips that each do 1% damage and goes at the same pace as his Corkscrew in Project M, then puffs up his cheeks. His flipping has more aerial control than the regular Corkscrew method, similar to Project M. However, he's easy to intercept during the flipping when he's recovering underneath the stage. As for when he puffs up his cheeks, he slowly descends at 1/3 of his normal falling speed. You can deflate his cheeks by moving the analog stick down.
Down B - 10% Coinage
Wario can take 10% health from a close-up opponent and then store it in a coin. While he has the coin out, he moves at the same pace as before, but can only do single jumps. Pressing B throws the coin while pressing A makes it heal 10%. In coinfests, this takes $10. Anyone can grab the coin while Wario holds it aloft. The coin will also work as a Team Healer for teammates that the coin makes direct contact with unless it's a coinfest, in which case the teammate gets $10.
Final Smash - Black Hole
The funny thing is that this is actually from a YouTube video that showcased new final smashes, known as New Super Smash Bros Final Smashes (it's basically the first part of a 2-part showcase, sadly unable to be downloaded from the market of the internet). This one is where Wario sinks into the ground slowly and becomes a black hole. Anyone vacuumed up will be instantly KO'd obviously since it's a one-way door. This does give Wario damage when it all ends since even he can't handle the strength of a black hole (if he uses this final smash which he has a Starman, he'll survive the transformation). The opponents would've ideally been frozen during the duration of the final smash, but that would make it even more unfair.
KOSFX1: "Oh, no!"
KOSFX2: "Oh my!"
Star KOSFX: *groans*
Screen KOSFX: "Wha?"
Sd: "I'm-a gonna win!"
Dn: "Wario time!"
1. snickers with a bag of loot to his left
2. "Obey Wario, destroy MARIO!"
3. "Wario's the best!"
4. (vs. 9-Volt) "Oh my!"
Failure/Clap: Mini-Wario (which kind of looks like he's cosplaying as Mr. T)
Role in SSE
Colors & Costumes
SSBB - WarioWare Victory Theme
Bag of Money
Rice Beach (obviously from Crusade)