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Stages (Super Lawl)

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Those are the stages of Super Lawl.





Planet Namek (Goku & Frieza's Stage)

Arena Plot

The stage consists of several rock-platforms over a large body of water. It is entirely possible for players to swim in the water. The stage also connects with the boundaries, meaning it doesn't have any kind of hole. It has been said the orange body above Namek is one of its three suns. In the background, you can see the One-Star Dragon Ball (presumably the Namekian one), Frieza's space pod, and, occasionally throughout the fight, you can see Zarbon and Piccolo fighting at full force with each other, ignoring the other combatants on the field entirely. In the far background, you can see one of Namek's neighboring planets (it is unknown which one).

Music

Planet Namek Theme

Fat Princess's Castle (Fat Princess's Stage)

Arena Plot

TBA

Music

Fat Princess's Castle Theme

Duck Hunt Stage (Duck Hunt Dog's Stage)

Arena Plot

TBA

Music

Duck Hunt Stage Theme


Big Blue (SSBC) (Mach Rider's Stage)

Arena Plot

The main fighting on this stage occurs atop Big Blue, Captain Falcon's non-racing transport ship, while it flies above an F-Zero race track. On the track, several racing ships from the series can be seen jetting along beneath Big Blue. If you touch these ships, you are launched upward after taking some mild damage. The track itself is also tangible, but rapidly pushes you to the left of the screen, quickly carrying you off stage you if you aren't careful and reflexive.

Music

Big Blue Theme


Pokemon Stadium (Ash's Stage)

Arena Plot

TBA

Music

Pokemon Stadium Theme


Rockwell, Maine (The Iron Giant's Stage)

Arena Plot

TBA

Music

Rockwell, Maine Theme


Planet Zebes (Ridley's Stage)

Arena Plot

The main fighting takes place on several "living" platforms, hovering above a rocky platform, that are both metalic in nature, and heald together by fibrous "muscles". The main gimmick of this stage lies in the ocean of acid just below the platforms. After a brief shaking, the acidic ocean begins to rise and engulf the lower platforms As the interior of Zebes is frequented by these Acid Tides, the platforms remain largely unaffected by the rising acid, while the same cannot be said for combatants. Simply touching the acid will send you flying upwards in flames, though the exact reason for this is not known. Only the very highest platform is untouched by the acid, which may help explain it's slightly different appearance to the other bio-platforms. The background of Zebes is an enigma in and of itself, as stars appear to be visable in the background. However, since the battlefield of Zebes takes place below ground, it is up for speculation what exactly those star-like structures are. Occasionally, you'll happen to see a passing metroid. While they won't attack you, they are a reminder of what horrible creatures lurk within the depths of Zebes.

Music

Planet Zebes Theme


Suzaku Castle (Ryu's Stage)

Arena Plot

TBA

Music

Suzaku Castle Theme


The Port (Ken's Stage)

Arena Plot

TBA

Music

The Port Theme


Porky's Castle (Porky's Stage)

Arena Plot

TBA

Music

Porky's Castle Theme


Skull Fortress (Mega Man's Stage)

Arena Plot

The stage starts off with an intro referencing the boss intros in The King's Epic Adventure, with Dr. Wily being the boss. At Wily's Castle, Rokko Chan beams in. She then runs forward, and the level starts (It's a level similar to the Labs, with the enemies being a mix of enemies from Mega Man & Rokko Chan.) After the level, Rokko is seen dashing, but soon bumps into 8-Bit Megaman. Being the guy he is, he gets up & calls her a prick for being to clumsy. Dr. Wily then appears with a Dark Gun. When he sees the two, he can't decide which is Megaman, and decides to shoot them both. Rokko then shoots the gun out of his hand, and they then begin to fight (A basic fight between Rokko Chan & 8-Bit Megaman vs. Dr. Wily.) After he is defeated, they run off, entering the next part of the level (which is an entirely different level.)

Mets and DeluPipis appear as stage hazards. It is implied that, possibly, Metools will ram into players and DeluPipis will drop its eggs to hatch a flock of Child Pipis that damage any player they come into contact with. It is not known if the player will be able to attack these enemies.

Music

Skull Fortress's Theme

Bomb Factory (Bomberman's Stage)

Arena Plot

The entire stage is fought on a long gray pavement that extends through the entire stage. At times, brown square platforms will appear in the background which allow the players to jump on them. These platforms can be broken. Other times, a bomb will appear in the background and when they explode, the brown blocks will also be destroyed in a domino effect. If the player is in the way during the explosion effect, they will be damaged.

Music

Bomb Factory's Theme

Mr. Dark's Castle (Rayman's first Stage)

Arena Plot

TBA

Music

Mr. Dark Castle's Theme

Dance Hall (Rayman's second Stage)

Arena Plot

TBA

Music

Dance Hall's Theme

Rome (Asterix & Obelix's Stage)

Arena Plot

TBA

Music

Rome's Theme

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