Witch Doctor | |
---|---|
"HAHAHAHAHA!" | |
Universe | Hero Factory |
Debut | Hero Factory: Savage Planet |
Appears in | Smash Bros. Pawl |
Friends | N/A |
Enemies | N/A |
Lawl Team | Team Pawl
|
Witch Doctor in a playable character in Smash Bros. Pawl.
Special Moves
B- Quaza Blast
Witch Doctor shoots a stream of Quaza from his staff. However gets shot has damage constantly given to them, but it will wear off eventually.
Side B- Rocket
Witch Doctor will shoot a rocket filled with Quaza at a opponent. The quaza then becomes a stun trap.
Up B- Super Jump
Witch Doctor will jump-flip in the air. This attack is great for ledge recovery and dodging attacks.
Down B- Quaza Creature
Witch Doctor will put a random Quaza creature on the field. There can only be 1 at a time, though. Here's the list:
Raw-Jaw: Attacks by punching and throwing opponents.
Waspix: Attacks with stun attacks and it's stinger.
Fangz: Will protect Witch Doctor from any attack. They will automatically attack once a opponent attacks WD.
Scorpio: Will shoot at opponents with it's tail launcher. Beware of the fact that this can backfire!
Final Smash- Power-Up
Witch Doctor will power-up with Quaza, making his attacks ten times as powerful, as well as being able to do infinite jumps. Only lasts 10 seconds.
Taunts
Up Taunt- (laughs)
Side Taunt- "You are crazy, they said!"
Down Taunt- "You are a fool challenging me!"
Victory Poses
Option 1- Laughs manically.
Option 2- Raises his hands into the air.
Option 3- Holds the Quaza trophy in the air, laughing.
Lose Pose- Kneels down and yells.
Moveset
Normal
Neutral Attack- Punches with his staff. High startup lag and low end lag.
Dash Attack- Charges with his staff.
Foward Tilt- Swings his staff around and then strikes. High startup lag.
Up Tilt- Punches upward. Can juggle most characters up to 41%.
Down Tilt- Stomps, causing a tiny shockwave.
Smash
Foward Smash- Jumps, swinging his staff around and strikes the opponent, dealing INSANE knockback. High startup lag, but low end lag.
Up Smash- Jumps up and then kicks the opponent in mid-air.
Down Smash- Dives in with his staff, dealing moderate knockback and damage.
Grabs and Throws
Grab-Pins the opponent with his foot.
Pummel- Strikes the opponent with his staff.
Foward Throw- Raises his staff above his head then slams it down.
Back Throw- Pushes the opponent back.
Up Throw- Flips the opponent up with his foot and then punches them.
Down Throw- Stomps on the opponent, causing them to fly back.